I rig, I animate, I model, I texture, being the sole artist on the last few projects I've learned to do many things well. Looking for a fulltime position somewhere, or long-term freelance projects.
Rocky Mountain College of Art and Design, Denver, CO.
Associates degree in illustration.
SLOTS FOR BALLY GAMING: I was hired to handle processing and conversion of the feature animation assets for several video based slot machines into low bandwidth, multiple resolution versions for the game engine. Largely non-creative project though some missing pieces had to be created from scratch. Mainly dealing with 1000's of image files and sounds created by a variety of art departments and contractors, highpoints were rebuilding cell animated Popeye and Betty Boop sequences as well as some nice original animation content. Should be in stores for Christmas.
Mahjongg: I was hired to create artwork for a mahjongg solitaire game for hand-held devices (palm pilots and pocket PCs). Project required delivery of 4 complete tilesets (i.e. decks) and 1 set of backgrounds at 2 resolutions, small and painfully small.
SOLITAIRE ANTICS ULTIMATE: My job involved modelling, texturing, rigging, animating, comping, and exporting sprite content to a proprietary format the game engine uses for 80 multi-character animations averaging around 10 seconds per. Currently in stores.
ONLINE BOWLING GAME: Masque Publishing, occasionally provides on-line games for Kesmai, through whatever means they end up on AOL. After aquiring distribution rights for ALLEY13 they decided to create a multiplayer online version, sans the art and name. I was hired to create the 3d artwork of the bowling alley and players, rig and animate them, convert them to sprites export them to game engine formats and everything else graphically necessary for the online product, after a glacially slow approval phase apparently it's come and gone on AOL after a few months.
SOLITAIRE ANTICS DELUXE: Game project for Masque Publishing. Solitaire game with a large number of crazy 2 legged ant animation sequences. Had a fairly successful run, sold slightly over 200,000 copies, I still see it occasionally in jewel cases.
BASEMENT SPORTS: Game project for Microsoft Sports Games Division. Currently unpublished.
UNFINISHED GAME (unable to recapitalize in timely enough fashion to keep the design team together): Low polygon count 3d modeling for a realtime 3d game.
JOE'S APARTMENT--THE QUEST TO INFEST (Viacom makeover module): 2d and 3d vermin animation, 3d model building and texture creation.
WORLD SERIES OF POKER DELUXE CASINO PAK (graphic casino game): 2d Animation and background illustration.
SHADOWS of CAIRN (medieval action\adventure game similar to Prince of Persia): Hand drawn and rotoscoped 2d animation, and production of storytelling cinematics synched to voice.
SOLITAIRE ANTICS (animated solitaire game): 2d animation
INTERMISSION (screen saver package): 2d animation and illustration.